What the PACKS tab sells
MARKET → PACKS is the shop inside the market. A recording uploaded on 30 October 2026 shows six packs in two rows: BASIC, CLUB and PRO on top, ELITE, STAR and LEGEND below.
Every card on that tab carries the same four things: a label reading 2-3 PLAYERS, four OVR bands with a percentage beside each, a coin price and a Robux price.
| Pack | Cards | OVR bands and chance | Coins | Robux |
|---|---|---|---|---|
| BASIC | 2-3 | 45-54 (52%) · 55-64 (33%) · 65-69 (12%) · 70-74 (3%) | $4,000 | 19 |
| CLUB | 2-3 | 50-59 (42%) · 60-69 (40%) · 70-74 (13%) · 75-79 (5%) | $12,000 | 39 |
| PRO | 2-3 | 55-64 (45%) · 65-72 (35%) · 73-79 (18%) · 80-84 (2%) | $35,000 | 69 |
| ELITE | 2-3 | 62-69 (28%) · 70-76 (40%) · 77-79 (28%) · 80-87 (4%) | $65,000 | 119 |
| STAR | 2-3 | 68-74 (40%) · 75-79 (52%) · 80-85 (6%) · 86-90 (2%) | $120,000 | 199 |
| LEGEND | 2-3 | 72-76 (25%) · 77-79 (45%) · 80-86 (20%) · 87-92 (10%) | $550,000 | 649 |
Those six rows are read off one screen. The BASIC, CLUB and PRO rows also match a separate capture of the same tab from 27 October 2026, which is the closest thing to a second check we have for a reprinted panel.
How to read the four percentages
Each pack's four percentages add up to 100. That is why we read them as the chance for a single card rather than for the pack, and every figure below inherits that assumption. If they describe the whole pack instead, the averages drop and the ranking between packs mostly holds.
The label says 2-3 PLAYERS, so one purchase returns two or three cards. Our arithmetic uses 2.5 cards per pack as the middle, because a pack of three spreads the same price over three chances.
Worked once: CLUB costs $12,000 and returns about 2.5 cards, so a card costs about $4,800. The 75-79 band has a 5% chance, so one 75-79 card costs about $96,000 of CLUB packs on average.
What one card in a band costs you
Same calculation for the bands players actually shop for. Read the middle column as "where to buy if you want this", not as "the best pack overall".
| You want | Cheapest pack in our arithmetic | Expected coins for one card |
|---|---|---|
| 70-74 | CLUB (13%) | about $36,900 |
| 75-79 | STAR (52%) or ELITE (28%) | about $92,300 to $92,900 |
| 80 or better | ELITE (4% on 80-87) | about $650,000 |
| 87 or better | LEGEND (10% on 87-92) | about $2,200,000 |
Two rows look wrong until you check them. ELITE is the cheaper route to an 80-plus card even though STAR costs nearly twice as much, because ELITE gives that band 4% at $65,000 against STAR's 6% at $120,000. And LEGEND beats STAR at the very top because LEGEND prints 10% on 87-92 while STAR prints 2% on 86-90 — the expensive pack is the wrong buy at 86-90 and the right one from 87.
Expected means average over many packs. A single ELITE card lands outside 80-87 96% of the time; a pack of 2.5 cards brings that to about 90%, and the band works out at roughly one card in 25 — about ten packs.
Which pack to open, by what you need
Need a specific position. No pack helps. Packs return random cards, and nothing on the PACKS tab filters by position or rating. MARKET → COMMUNITY lets you filter by position and see the card before you pay.
Need a known card at a known rating. Compare the pack average with the market. In the captured market, rare cards rated 65-68 were listed at $8,000 to $10,000; a 70-74 card out of CLUB costs about $36,900 on average, three to four times the market price for a card you can see first. For anything you can buy outright, the market wins.
Want the chance at a high band. ELITE is the best price for an 80-plus card in our arithmetic, then PRO at about $700,000. Both are lottery tickets: ten ELITE packs is $650,000 for roughly a two-in-three chance of one 80-87 card, and nothing back if it misses. A LEGEND pack is $550,000 for a single purchase, so it is a decision for a club that already earns at that rate.
Early in a club. BASIC and CLUB fill slots cheaply. In the same recording a $4,000 BASIC pack returned three common cards, of which two read 48 and 57. Do not save for a LEGEND pack while positions are empty: an empty slot is attacked for the whole match, and a pack of three high-rated cards does not fix a missing goalkeeper.
The Robux column, and the starter bundle
The same six packs are also sold for Robux: 19, 39, 69, 119, 199 and 649 in that order. Nothing in the game converts Robux into coins, so treat the two columns as separate wallets; the Robux price is not a cheaper route to the same card.
The SHOP carries one offer that cuts across the two. STARTER PACK, marked ONE TIME, reads $25,000 + STAR PACK for 99 Robux. A STAR PACK alone is 199 Robux on the market tab, so the one-time bundle is the cheapest Robux route to that pack — once per account, and only if you intend to open a STAR PACK at all.
Whether Robux is worth spending is a different question from which pack has the better odds, and this page cannot answer it: there is no exchange rate to compare against. The game pass page covers the other Robux items and what each one changes.
What these numbers do not settle
The four percentages are read off one panel in one recording, uploaded on 30 October 2026. The game reported a new build the same day, and odds can be reprinted, so re-read the panel before a purchase you would regret.
We have not seen a pity counter or any promise that a band arrives within a set number of packs. We also have not confirmed whether a pack of three rolls the four bands once and applies the result to every card, or rolls each card separately; the arithmetic above assumes the second, per card.
What is solid: all four percentages on all six packs were legible, each pack's four add to 100, and the three top-row packs match an earlier capture from 27 October 2026. The card page explains what the OVR and the five stats on a pulled card actually mean.