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Guide

The five game passes and what each one buys

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Five game passes are on sale: Scout 249, Fast Training 199, Market Pro 399, Bigger Club 99 and Stalker 9 Robux, each changing a different system. Market Pro is the one whose value you can work out — it turns the 30% market tax into 10%.

The prices, checked on 30 October 2026

Five game passes were on sale when we read the Roblox pass pages and the in-game SHOP. Prices are Robux; where the SHOP showed a price at all (Market Pro 399, Bigger Club 99) it matched the pass page.

Pass Robux What the pass says it does
Scout 249 See the potential of every player.
Fast Training 199 Training takes half the time.
Market Pro 399 10% market tax and up to 25 listings.
Bigger Club 99 +50 player space in your club.
Stalker 9 Search any player by name, see their match history and the career stats of their players.

The descriptions in that column are the passes' own text, not our summary. The SHOP screen in the same capture showed four of the five in a GAMEPASSES block and printed OWNED instead of a price on the two the player already had.

Market Pro is the one with arithmetic behind it

By default every community sale loses 30% to the market tax. Market Pro's description says 10%.

Sale price You keep (default) You keep (Market Pro) Difference
$5,000 $3,500 $4,500 +$1,000
$10,000 $7,000 $9,000 +$2,000
$20,000 $14,000 $18,000 +$4,000
$50,000 $35,000 $45,000 +$10,000

Nothing in the game converts Robux into coins, so nobody can hand you a break-even figure and you should distrust one. What can be said is who the pass is for. Sell cards regularly and you stop losing 20 points of every sale — $4,000 a time on the $20,000 row. Mostly buy and keep, and it saves you nothing at all.

The second half of the promise is the listing cap: up to 25 listings. We never captured the default cap, so the pass tells you what the ceiling becomes, not what it was.

The 30% figure itself is confirmed on the market screen and in a sales history where a $20,000 sale paid $14,000. The market page keeps that record and the tax table.

Scout: the ??? on your own cards

Your own cards show MAX ??? where the potential should be. Scout is sold as "See the potential of every player".

One thing worth knowing before you buy: the Black Market prints MAX on its ICON cards without the pass — 93, 96, 99 and 92 in the panel we read — so Scout is about your own collection, not about the shop. We have not seen a Scout owner's card panel, so we cannot confirm that MAX stops reading ??? the moment you own the pass.

Whether 249 Robux is worth a number you cannot see yet depends on what you do with it. A MAX equal to the overall is information too: it tells you not to spend training on that card. The card page covers what the rest of the panel means.

Fast Training: half the wait, not half the risk

Training takes the player out of your squad while it runs, and this pass halves the time it takes. The part it does not change is the cover.

A starter in training still leaves a hole for every match you play in the meantime, so the pass shortens the gap rather than closing it. If you are buying it for a player you field every match, read the training guide first: the useful purchase here is the one that shortens a wait you already planned for, not one that solves a missing substitute.

Bigger Club: a bigger denominator

"+50 player space in your club" for 99 Robux. The CARDS counter reads a limit out of 50 in a captured session, so this pass moves the same counter to 100 — check the denominator on your own screen, because that is the number the pass changes.

It is the cheapest pass after Stalker, and the most mechanical: it buys storage, nothing else. The captured collection held 7 cards of 50, which is why this is the pass to skip until your counter is close to full.

Stalker: 9 Robux for information

The cheapest item we saw in the shop, and the narrowest: "Search any player by name, see their match history and the career stats of their players."

It buys nothing inside a match. Buy it to study an opponent's squad before a friendly, or to track how your own players have actually performed over their career; skip it if you only play matches and never look at a profile.

What else the SHOP sells

The SHOP has FEATURED, MONEY and CODES tabs. FEATURED carries the passes above, plus two items that are not passes:

  • STARTER PACK, marked ONE TIME — "$25,000 + STAR PACK" for 99 Robux.
  • VIP — 199 per month in a recording uploaded on 30 October 2026. Our earlier capture from 29 October read 499 for the same tile; we cannot tell from the two screens whether the price was reprinted or whether those are two different offers, so both readings stay here.

The starter pack is the one bundle with arithmetic behind it. A STAR PACK costs 199 Robux on its own and $120,000 in coins; the one-time bundle hands you that pack plus $25,000 for 99 Robux. It is the cheapest Robux route to a STAR PACK we have seen, and it is available once per account, so it is worth deciding before you spend Robux on anything else.

VIP's description was partly covered by the recording's own overlay. The legible part reads "25% match money & fans" followed by two further perks we could not read, so this page claims the first one only and takes no position on whether 199 a month pays back.

If you are weighing Robux between a pass and card packs, the six pack prices and their printed odds are on the packs page: 19, 39, 69, 119, 199 and 649 Robux for BASIC, CLUB, PRO, ELITE, STAR and LEGEND.

Questions

Frequently Asked Questions

How much do the game passes cost?

Scout 249, Fast Training 199, Market Pro 399, Bigger Club 99 and Stalker 9 Robux, checked on the Roblox pass pages on 30 October 2026.

Does Market Pro remove the market tax?

It does not remove it. The pass description says 10% market tax and up to 25 listings, against the 30% notice the market shows to a player without the pass. We have not captured an owner's market screen.

Does Scout show the MAX field on my own cards?

The pass is sold as "See the potential of every player" and the MAX field reads ??? without it, so that is the likely effect. We have not seen a Scout owner's card panel, so it stays an inference rather than a captured behaviour.